Player field guide

Darkest Dungeon Weald Curios: Provision Table

Darkest Dungeon Weald curios table: identify the safe provision, stated result, and unassisted risk for every mapped Curio before you search the woods.

Weald Curio answers at a glance

Weald Curios reward specific defensive provisions more often than improvisation. Look up the object first, then compare the source-listed item result with the possible outcome for investigating it bare-handed.

Choose an area, then search by object or the supplies you have left. The four regular regions include shared Curios; Courtyard uses its own object pool.

19 matching records

Crate

Shared

By hand 75% Heirloom

Without item
25% empty

Discarded Pack

Shared

By hand Loot (60%) or scouting (20%)

Without item
20% empty

Sack

Shared

By hand 75% gold

Without item
25% empty

Sconce

Shared

By hand Torch

Without item
No harmful result listed

Stack of Books

Shared

Leave it / by hand Mixed quirk, journal, scouting, stress, or nothing

Other item interactions
  • Torch: +100 Stress; avoid burning the books
Without item
Stress, a negative quirk, or -25 light are possible

Eldritch Altar

Shared

Holy Water Remove one random negative quirk

Without item
40% stress +25; otherwise a quirk removal or nothing

Heirloom Chest (either variant)

Shared

Skeleton Key Best listed chest reward for its hidden variant

Other item interactions
  • Antivenom: Heirloom variant only: heirlooms ×3; not a guaranteed answer for the other hidden variant
  • Shovel: Other variant only: 2/3 chance of loot ×2, 1/3 empty; Skeleton Key works on both variants
Without item
Bleed and blight traps are possible

Unlocked Strongbox

Shared

By hand 75% any loot ×2

Without item
25% blight

Beast Carcass

Weald

Medicinal Herbs Food ×2

Without item
Disease, Rabies, or Zoophobia are possible

Eerie Spiderweb

Weald

Bandage Gold / gems ×2 plus gems / trinket ×1

Without item
Slow Reflexes, Slowdraw, or nothing are possible

Left Luggage

Weald

Skeleton Key or Antivenom Any loot ×3

Without item
50% blight

Mummified Remains

Weald

Bandage Gold / trinkets ×2

Without item
40% blight or 20% nothing

Old Tree

Weald

Antivenom Any loot ×3

Without item
25% blight or 25% nothing

Shallow Grave

Weald

Shovel Gems / heirlooms ×3

Without item
50% blight or 50% random disease

Troubling Effigy

Weald

Holy Water One random positive quirk

Without item
Negative quirk, bleed, blight, stress, or nothing are possible

Ancient Coffin

Weald

By hand 50% gold / heirlooms ×2

Without item
Otherwise a Weald positive quirk or nothing

Pristine Fountain

Weald

Holy Water Stress -30

Without item
By hand still gives stress -20

Traveler's Tent

Weald

By hand 75% loot or scouting

Without item
12.5% stress +25 or 12.5% nothing

Object and provision names remain in official English so they match the in-game prompt.

Read the current curio data ↗

The practical Weald provision pattern

Antivenom answers both Old Tree and Left Luggage, while a Bandage protects searches of Eerie Spiderweb and Mummified Remains. Medicinal Herbs make Beast Carcass safe to harvest; a Shovel is the direct answer to Shallow Grave. Holy Water has a distinct role on Troubling Effigy and the Pristine Fountain.

Ancient Coffin and Traveler’s Tent illustrate why the table includes more than “correct item” pairs. They have hand-interaction outcomes with different degrees of uncertainty, and no listed provision converts them into the same kind of guaranteed answer. Read the “without item” column before deciding whether the possible loss is acceptable.

Data boundary

This page condenses the Curio data module, reviewed September 14, 2026. Quest objects, forced interactions, and modded prompts require a separate check.

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