Player field guide

Darkest Dungeon Ruins Curios: Provision Table

Darkest Dungeon Ruins curios table: match every mapped object with the right provision, confirmed outcome, and bare-hand risk before you commit your party.

Ruins Curio answers at a glance

For Ruins, Holy Water, Medicinal Herbs, and Skeleton Keys answer the highest number of named Curio interactions. Search the exact object from the corridor or room prompt, then use the table to compare the listed provision with the hand-interaction risk.

Choose an area, then search by object or the supplies you have left. The four regular regions include shared Curios; Courtyard uses its own object pool.

20 matching records

Crate

Shared

By hand 75% Heirloom

Without item
25% empty

Discarded Pack

Shared

By hand Loot (60%) or scouting (20%)

Without item
20% empty

Sack

Shared

By hand 75% gold

Without item
25% empty

Sconce

Shared

By hand Torch

Without item
No harmful result listed

Stack of Books

Shared

Leave it / by hand Mixed quirk, journal, scouting, stress, or nothing

Other item interactions
  • Torch: +100 Stress; avoid burning the books
Without item
Stress, a negative quirk, or -25 light are possible

Eldritch Altar

Shared

Holy Water Remove one random negative quirk

Without item
40% stress +25; otherwise a quirk removal or nothing

Heirloom Chest (either variant)

Shared

Skeleton Key Best listed chest reward for its hidden variant

Other item interactions
  • Antivenom: Heirloom variant only: heirlooms ×3; not a guaranteed answer for the other hidden variant
  • Shovel: Other variant only: 2/3 chance of loot ×2, 1/3 empty; Skeleton Key works on both variants
Without item
Bleed and blight traps are possible

Unlocked Strongbox

Shared

By hand 75% any loot ×2

Without item
25% blight

Alchemy Table

Ruins

Medicinal Herbs Gold / gems ×2

Other item interactions
  • Torch: Raises light to 100 instead of giving loot
Without item
50% blight; otherwise small loot or nothing

Altar of Light

Ruins

Holy Water +30% DMG until camp

Without item
By hand gives +20% DMG instead

Bookshelf

Ruins

By hand / optional Mixed scouting, quirk, journal, stress, or nothing

Without item
Stress +15 or a negative quirk are possible

Confession Booth

Ruins

Holy Water Stress -30

Without item
Stress +15 is possible; other outcomes include loot or quirk removal

Decorative Urn

Ruins

Holy Water Gems / trinket loot

Without item
Blight, disease, or nothing are possible

Iron Maiden

Ruins

Medicinal Herbs Any loot ×2

Without item
Claustrophobia, Tetanus, random disease, or nothing are possible

Locked Display Cabinet

Ruins

Skeleton Key Gold / heirlooms ×3 plus gold / gems ×2

Other item interactions
  • Shovel: Gold / heirlooms ×2 plus gold / gems ×2; less loot than the Skeleton Key interaction
Without item
50% bleed or 50% blight

Holy Fountain

Ruins

Holy Water Stress -20, cure status effects, heal 12 HP

Without item
By hand gives smaller healing or loot

Locked Sarcophagus

Ruins

Skeleton Key Gold / heirlooms ×2 plus gold / trinket ×1

Without item
50% bleed or 50% blight

Sarcophagus

Ruins

By hand 60% gold / heirlooms ×2

Without item
Thanatophobia (20%) or nothing (20%) are possible

Suit of Armor

Ruins

By hand Usually +15% PROT and +10 DODGE until camp

Without item
Other outcomes are Ruins positive quirks

Object and provision names remain in official English so they match the in-game prompt.

Read the current curio data ↗

High-value Ruins provisions

Holy Water gives a clear result on the Altar of Light, Confession Booth, Decorative Urn, and Holy Fountain. Medicinal Herbs turn the Alchemy Table and Iron Maiden into predictable loot interactions. A Skeleton Key is the strong answer for the Locked Display Cabinet and Locked Sarcophagus, where handling the object without a tool can trigger bleed or blight instead of a reward.

Do not turn that pattern into an automatic click. The Bookshelf has mixed hand outcomes, while the Sarcophagus and Suit of Armor can be reasonable hand interactions with different outcome profiles. The table distinguishes “no listed harm” from a guaranteed reward so the expedition state can still decide the click.

Data boundary

These entries condense the current Curio data module. It records standard interactions, not a promise about modded content, forced actions, or a changed in-game prompt. Regional filters and interaction corrections reviewed October 18, 2026.

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