Original-game rules reference

Darkest Dungeon Mechanics: Combat Rules & Status Effects

Use current game text and source-aware references to understand combat decisions, starting with the Fire’s Edge Burn mechanic and its confirmed original-game context.

1 published mechanic page

Use the current tooltip for exact rules

The Fire’s Edge officially adds Burn to the original game through the Runaway. For a duration, value, resistance, trigger, or interaction not published by a first-party source, the live original-game tooltip and combat result are the reliable next check.

Read mechanics without guesswork

A mechanic page should distinguish a confirmed concept from an unconfirmed formula, interaction, or version-specific claim.

  1. 01

    Burn and Fire’s Edge content

    Start with the confirmed link between Burn, the Runaway, and the DLC; do not assume that a sequel damage-over-time rule is the same rule here.

  2. 02

    Stress, light, and combat feedback

    Use the active interface and a repeatable observation to answer a current run’s question before applying a remembered chart or clip.

  3. 03

    Bleed, Blight, Stun, and Riposte

    These familiar topics need their own original-game evidence before this wiki publishes exact effects, values, or cross-mechanic interactions.

Published mechanics files

Current Darkest Dungeon mechanics coverage

This collection begins with the mechanic confirmed in the Fire’s Edge release. It expands through source-checked explanations, not copied formula tables or unsupported status-effect claims.