Use the current tooltip for exact rules
The Fire’s Edge officially adds Burn to the original game through the Runaway. For a duration, value, resistance, trigger, or interaction not published by a first-party source, the live original-game tooltip and combat result are the reliable next check.
Read mechanics without guesswork
A mechanic page should distinguish a confirmed concept from an unconfirmed formula, interaction, or version-specific claim.
- 01
Burn and Fire’s Edge content
Start with the confirmed link between Burn, the Runaway, and the DLC; do not assume that a sequel damage-over-time rule is the same rule here.
- 02
Stress, light, and combat feedback
Use the active interface and a repeatable observation to answer a current run’s question before applying a remembered chart or clip.
- 03
Bleed, Blight, Stun, and Riposte
These familiar topics need their own original-game evidence before this wiki publishes exact effects, values, or cross-mechanic interactions.
Published mechanics files
Current Darkest Dungeon mechanics coverage
This collection begins with the mechanic confirmed in the Fire’s Edge release. It expands through source-checked explanations, not copied formula tables or unsupported status-effect claims.