Find the right Curio answer
Use the field table before you interact. It puts the object, its location, the provision with the listed favorable interaction, and the unassisted outcome in one place. Search the object name from the expedition prompt, filter by a provision you still have, or open the dedicated area page from the location strip.
Covers shared curios plus the five standard destination areas. Quest-only and Farmstead curios are intentionally outside this field table.
59 matching records
| Curio | Location | Use item | Confirmed result | Without item |
|---|---|---|---|---|
| Crate | Shared | By hand | 75% Heirloom | 25% empty |
| Discarded Pack | Shared | By hand | Loot (60%) or scouting (20%) | 20% empty |
| Sack | Shared | By hand | 75% gold | 25% empty |
| Sconce | Shared | By hand | Torch | No harmful result listed |
| Shambler's Altar | Shared | By hand | No effect | Using a Torch summons the Shambler |
| Stack of Books | Shared | Leave it / by hand | Mixed quirk, journal, scouting, stress, or nothing | Stress, a negative quirk, or -25 light are possible |
| Eldritch Altar | Shared | Holy Water | Remove one random negative quirk | 40% stress +25; otherwise a quirk removal or nothing |
| Heirloom Chest (either variant) | Shared | Skeleton Key | Best listed chest reward for its hidden variant | Bleed and blight traps are possible |
| Unlocked Strongbox | Shared | By hand | 75% any loot ×2 | 25% blight |
| Alchemy Table | Ruins | Medicinal Herbs | Gold / gems ×2 | 50% blight; otherwise small loot or nothing |
| Altar of Light | Ruins | Holy Water | +30% DMG until camp | By hand gives +20% DMG instead |
| Bookshelf | Ruins | By hand / optional | Mixed scouting, quirk, journal, stress, or nothing | Stress +15 or a negative quirk are possible |
| Confession Booth | Ruins | Holy Water | Stress -30 | Stress +15 is possible; other outcomes include loot or quirk removal |
| Decorative Urn | Ruins | Holy Water | Gems / trinket loot | Blight, disease, or nothing are possible |
| Iron Maiden | Ruins | Medicinal Herbs | Any loot ×2 | Claustrophobia, Tetanus, random disease, or nothing are possible |
| Locked Display Cabinet | Ruins | Skeleton Key | Gold / heirlooms ×3 plus gold / gems ×2 | 50% bleed or 50% blight |
| Holy Fountain | Ruins | Holy Water | Stress -20, cure status effects, heal 12 HP | By hand gives smaller healing or loot |
| Locked Sarcophagus | Ruins | Skeleton Key | Gold / heirlooms ×2 plus gold / trinket ×1 | 50% bleed or 50% blight |
| Sarcophagus | Ruins | By hand | 60% gold / heirlooms ×2 | Thanatophobia (20%) or nothing (20%) are possible |
| Suit of Armor | Ruins | By hand | Usually +15% PROT and +10 DODGE until camp | Other outcomes are Ruins positive quirks |
| Beast Carcass | Weald | Medicinal Herbs | Food ×2 | Disease, Rabies, or Zoophobia are possible |
| Eerie Spiderweb | Weald | Bandage | Gold / gems ×2 plus gems / trinket ×1 | Slow Reflexes, Slowdraw, or nothing are possible |
| Left Luggage | Weald | Skeleton Key or Antivenom | Any loot ×3 | 50% blight |
| Mummified Remains | Weald | Bandage | Gold / trinkets ×2 | 40% blight or 20% nothing |
| Old Tree | Weald | Antivenom | Any loot ×3 | 25% blight or 25% nothing |
| Shallow Grave | Weald | Shovel | Gems / heirlooms ×3 | 50% blight or 50% random disease |
| Troubling Effigy | Weald | Holy Water | One random positive quirk | Negative quirk, bleed, blight, stress, or nothing are possible |
| Ancient Coffin | Weald | By hand | 50% gold / heirlooms ×2 | Otherwise a Weald positive quirk or nothing |
| Pristine Fountain | Weald | Holy Water | Stress -30 | By hand still gives stress -20 |
| Traveler's Tent | Weald | By hand | 75% loot or scouting | 12.5% stress +25 or 12.5% nothing |
| Barnacle Crusted Chest | Cove | Shovel | Any loot ×3 | 25% bleed or 25% nothing |
| Bas-Relief | Cove | Leave it / by hand | Mixed quirk outcomes | Negative quirk or random disease are possible; Shovel causes stress +100 |
| Brackish Tide Pool | Cove | Antivenom | Heal 5 HP or stress -6 | 25% random disease; otherwise a resistance buff |
| Eerie Coral | Cove | Medicinal Herbs | Remove one random negative quirk | Stress +25 or nothing are possible |
| Fish Carcass | Cove | Medicinal Herbs | Gem / trinket, gold / gem, and supplies | Disease, blight, bleed, or nothing are possible |
| Fish Idol | Cove | Holy Water | +18% DMG until camp | DMG / ACC or DODGE debuffs |
| Giant Oyster | Cove | Shovel | Gold / trinkets ×3 | 40% bleed or 20% nothing |
| Ship's Figurehead | Cove | By hand | Stress -25 to -30 or +20% DMG and +4 SPD | No harmful result listed |
| Dinner Cart | Warrens | Medicinal Herbs | Food ×3 plus gold / trinket ×1 | Blight, The Black Plague, or nothing are possible |
| Moonshine Barrel | Warrens | Medicinal Herbs | +30% DMG until camp | Blight, Tippler, or nothing are possible |
| Occult Scrawlings | Warrens | Leave it / by hand | Mixed random quirk, stress, or nothing | Negative quirk or stress +25 are possible; Holy Water gives -20 DODGE |
| Pile of Bones | Warrens | Holy Water | Any loot ×2 | Random disease, Bloodthirsty, or nothing are possible |
| Pile of Scrolls | Warrens | Torch | Remove one random negative quirk | Stress, a negative quirk, or nothing are possible |
| Rack of Blades | Warrens | Bandage | Gold / gems ×2 plus food ×1 | 40% bleed or 20% nothing |
| Bone Altar | Warrens | By hand | +15% DMG, +10 ACC, +5% CRT, and cure status effects | No harmful result listed |
| Makeshift Dining Table | Warrens | Medicinal Herbs | Food ×2 plus gold / supplies ×1 | Blight, Tapeworm, or nothing are possible |
| Sacrificial Stone | Warrens | By hand / optional | May remove a negative quirk or grant a Warrens positive quirk | 50% stress +50 |
| Pile of Strange Bones | Courtyard | Bandage | Any loot ×1 or The Blood | Bleed or Crimson Curse are possible |
| Bloodflowers | Courtyard | Shovel | Heirlooms ×2 plus any loot ×1 | Stress, disease, or nothing are possible |
| Damned Fountain | Courtyard | Holy Water | Stress -30 | Bleed or Crimson Curse are possible |
| Disturbing Diversion | Courtyard | Shovel | Heirlooms ×3 | Stress, positive or negative quirk, or nothing are possible |
| Forgotten Delicacies | Courtyard | Medicinal Herbs | Food ×2 plus gold / supplies ×1 | Blight, Crimson Curse, disease, or nothing are possible |
| Hooded Shrew | Courtyard | The Blood | Two non-set trinkets | Stress, disease, or nothing are possible |
| Throbbing Cocoons | Courtyard | Torch | Stress -30 | 75% summons enemies; remaining outcomes are loot or nothing |
| Thronging Hive | Courtyard | Torch | Any loot ×3 plus a chance of The Blood | 25% bleed |
| Wine Crate | Courtyard | Antivenom | Stress -30 | Crimson Curse, Tippler, bleed, or nothing are possible |
| Wizened Shrew | Courtyard | The Blood | Three non-set trinkets | Random disease or nothing are possible |
| Lost Treasure Box | Courtyard | Skeleton Key | Heirlooms ×2 plus any loot ×1 | By hand gives loot, two non-set trinkets, and a gem |
| Trinket Chest | Courtyard | Skeleton Key | Heirlooms ×2 plus any loot ×1 | One set trinket |
Object and provision names remain in official English so they match the in-game prompt.
Read the current curio data ↗What the table does and does not promise
“Use item” means that the cited Curio data lists that item as an interaction and records the stated result. It is not a claim that the item is mandatory, that it is the only useful option, or that every other interaction is bad. “Without item” preserves the source’s hand-interaction outcomes, including favorable and empty outcomes as well as actual risks.
The table covers shared Curios and the destination-specific entries for Ruins, Warrens, Weald, Cove, and the Crimson Court Courtyard. Quest-only objects, the Farmstead, and forced-interaction traits sit outside this expedition lookup because they need their own context rather than a misleading one-line answer.
Pack provisions around the destination
The useful preparation is regional, not universal. Ruins repeatedly rewards Holy Water, Medicinal Herbs, and Skeleton Keys; Weald favors Bandages, Antivenom, and a Shovel; Cove gives several clear answers to a Shovel, Antivenom, Holy Water, or Herbs. Warrens and Courtyard add their own high-value cases, so a generic shopping list is less useful than checking the location page while you provision.
The two visual look-alikes worth remembering are Heirloom Chest variants and Throbbing Cocoons. The source module records different interaction details for each pair despite their similar appearance. The table therefore names the safe shared choice and deliberately avoids pretending the art alone reveals every hidden variant.
Source and review boundary
Every row is condensed from the Darkest Dungeon Wiki Curio data module, which exposes the item interactions and their result lists. This field reference was reviewed on September 14, 2026. Keep the current in-game prompt as the final check if a live build, mod, or localized text conflicts with the source record.
Continue exploring
Related guides
- Darkest Dungeon Ruins Curios: Provision TableDarkest Dungeon Ruins curios table: match every mapped object with the right provision, confirmed outcome, and bare-hand risk before you commit your party.
- Darkest Dungeon Warrens Curios: Provision TableDarkest Dungeon Warrens curios table with the item to use, confirmed outcome, and hand-interaction danger for every mapped corridor and room object.
- Darkest Dungeon Weald Curios: Provision TableDarkest Dungeon Weald curios table: identify the safe provision, stated result, and unassisted risk for every mapped Curio before you search the woods.
- Darkest Dungeon Cove Curios: Provision TableDarkest Dungeon Cove curios table: find the provision to use, its stated result, and the bare-hand risk for every mapped coastal Curio interaction.