Current guide status
Current version: Retail 27987
- Current Retail
- Retail 27987
- Last checked
- September 14, 2026
- Page status
- Matches the current Retail baseline.
Search the Fire's Edge trinket database
This is a decision table, not a launch-summary list. Search all 34 Fire’s Edge-tagged equipment and item-state records by name or effect, then narrow them by eligible hero, rarity, and mechanic state. Every row puts the live decision points together: the listed effect, how the item is obtained when the source names it, and the party context in which the effect is most useful.
Retail 27987 field database
Covers every Fire’s Edge-tagged row in the cited Trinkets table: 34 current equipment and item-state records. Names and stat labels stay in English to match the game.
Effect, rarity, hero restriction, state, and acquisition reproduce the cited table. Editorial fit is this wiki’s contextual recommendation, not a game stat.
34 matching trinkets
| Trinket | Hero restriction | Rarity | Confirmed effect | State / use limit | Get it | Editorial fit |
|---|---|---|---|---|---|---|
| Steel-tip Boots | Duelist | Common | +10% Stun Skill Chance; +4% CRIT in Aggressive mode. | Standard | Normal trinket pool: expedition rewards or Nomad Wagon. | Aggressive stance pressure with a Stun action available. |
| Gilded Mantle | Duelist | Uncommon | Crits Received Chance -6%; another -6% and +10 DODGE while Marked. | Standard | Normal trinket pool: expedition rewards or Nomad Wagon. | Marked defensive plan expecting targeted pressure. |
| Blade Oil | Duelist | Uncommon | +4% CRIT Melee Skills; on monster kill, next Riposte gains +100% CRIT. | Standard | Normal trinket pool: expedition rewards or Nomad Wagon. | Kill-confirming Duelist who can cash in a following Riposte. |
| Razor Hilt | Duelist | Rare | +100% Armor Piercing vs Bleeding; -20% Bleed Resist; Riposte hits apply Bleed 2 for 2 rounds and +7% Crits Received Chance (130% base). | Standard | Normal trinket pool: expedition rewards or Nomad Wagon. | Bleed-enabled Riposte plan that can accept the resistance cost. |
| Champion's Mantle | Duelist | Very Rare | +20% DMG in positions 2 or 4; -10 DODGE in positions 1 or 3; attack hits activate Riposte. | Standard | Normal trinket pool: expedition rewards or Nomad Wagon. | Rank 2 or 4 plan that keeps Riposte active after attacking. |
| Warm Scarf | Runaway | Common | Trigger Limit 8; +10 DODGE; on Dodge, shuffles attacker; transforms into Pile of Ash when exhausted. | Trigger Limit | Normal trinket pool: expedition rewards or Nomad Wagon. | Dodge disruption with a plan for the spent-item state. |
| Pyro Accelerant | Runaway | Uncommon | Trigger Limit 12; on attack, self Burn 2 and burning enemies get -6% CRIT plus +6% Crits Received Chance (120% base). | Trigger Limit | Normal trinket pool: expedition rewards or Nomad Wagon. | Repeated attacks into burning targets when self-Burn is manageable. |
| Charcoal Effigy | Runaway | Uncommon | Trigger Limit 12; on being hit, heal self 3 HP; transforms into Pile of Ash when exhausted. | Trigger Limit | Normal trinket pool: expedition rewards or Nomad Wagon. | Reactive durability for a Runaway expected to take hits. |
| Rescuer's Rucksack | Runaway | Rare | +20% MAX HP; -10% CRIT; -50% Restoration Duration Received; friendly skills restore other heroes for 5 HP over 1 round. | Standard | Normal trinket pool: expedition rewards or Nomad Wagon. | Support-oriented party that values small ally restoration over crits. |
| Infernal Coalstone | Runaway | Very Rare | +3 SPD while any character burns; Wildfire hits both adjacent targets; attack hits knock back rank 1 or pull rank 4 (130% base). | Standard | Normal trinket pool: expedition rewards or Nomad Wagon. | Burn, Wildfire, and displacement shell with follow-up actions after movement. |
| Lover's Glove | Duelist | Set | +10 ACC in Aggressive mode; on attack miss, +7 Stress; on monster kill, other heroes gain +7 ACC and +3 SPD. Set bonus: +33% DMG vs position 1. | Set Bonus | Crimson Court set row. Source table does not list a narrower acquisition method. | Aggressive Duelist that can secure kills for team buffs. |
| Académie Ring | Duelist | Set | +35% Debuff Skill Chance; Riposte +8% CRIT; friendly skills grant self +10 ACC; attack misses give self -10 DODGE. | Set Bonus | Crimson Court set row. Source table does not list a narrower acquisition method. | Riposte/debuff plan that can keep accuracy high. |
| Carved Toy | Runaway | Set | +15 ACC Ranged; +12% CRIT vs Burning; -15% Stun Resist; -15% Bleed Resist. Set bonus: +50% Burn Skill Amount. | Set Bonus | Crimson Court set row. Source table does not list a narrower acquisition method. | Stealth/Burn setup with protection against the resistance drawbacks. |
| Knitted Blanket | Runaway | Set | +33% PROT; +33% Healing Received while Stealthed; on being hit, self Burn 1. | Set Bonus | Crimson Court set row. Source table does not list a narrower acquisition method. | Defensive Runaway only when self-Burn is planned for. |
| Phantom Wit | Duelist | Crystalline | +50% DMG above 99% HP; +25% Bleed/Blight Resist; -33% MAX HP; Riposte kill heals 25% max HP and Riposte crit heals 10%. | Standard | Farmstead: 200 Shards. | High-health Riposte loop with a reliable way to recover from its HP penalty. |
| Inert Sunstone | Runaway | Crystalline | -2 SPD; on quest complete, transforms into Heated Sunstone. | Progressive | Farmstead: 25 Shards. | Campaign-long Sunstone progression, not an immediate combat spike. |
| Heated Sunstone | Runaway | Crystalline | +1 SPD; on quest complete, 50% chance to transform into Scorching Sunstone; reverts to Inert when the holder dies. | Progressive | Transform from Inert Sunstone after quest completion. | Protected progression stage for a campaign that can finish quests safely. |
| Scorching Sunstone | Runaway | Crystalline | +2 SPD; +33% Burn Skill Amount; on quest complete, 20% chance to transform into Searing Sunstone; reverts to Inert when the holder dies. | Progressive | Transform from Heated Sunstone after quest completion. | Burn progression stage worth protecting through the next completion. |
| Searing Sunstone | Runaway | Crystalline | +4 SPD; +50% Burn Skill Amount; on attack, self Burn 2; reverts to Inert when the holder dies. | Progressive | Transform from Scorching Sunstone after quest completion. | Mature Burn build that can afford the self-Burn and protect the holder. |
| Pile of Ash | Any Hero | (Very) Common | -4 DODGE; Trigger Limit 6; attack hits apply Burn 2; while in inventory, round end Burns a random monster for 2; destroyed when exhausted. | Trigger Limit | Created when Warm Scarf or Charcoal Effigy exhausts; also gained from Jar of Ash after combat. | Spent-state inventory pressure, not a blank or automatically worse slot. |
| Focus Talisman | Any Hero | Common | Quest Uses 5; +5 ACC; another +5 ACC after the first round; -6 DODGE. | Quest Uses | Normal trinket pool: expedition rewards or Nomad Wagon. | Accuracy answer for a hero that can accept lower DODGE. |
| Offering Pendant | Any Hero | Common | Quest Uses 5; +10% Stress Skills; +10% Healing Skills. | Quest Uses | Normal trinket pool: expedition rewards or Nomad Wagon. | Support hero using both stress and healing skills. |
| Crier's Bell | Any Hero | Uncommon | Quest Uses 1; +15% Scouting Chance; +20% Chance Party Surprised; on quest complete, guarantees a town event. | Quest Uses | Normal trinket pool: expedition rewards or Nomad Wagon. | Campaign choice prioritizing a town event over expedition safety. |
| Lifestyle Guide | Any Hero | Uncommon | Quest Uses 3; +33% Healing Received above 40% HP; -20% Stress below 40 Stress; on quest complete, gains a random Quirk. | Quest Uses | Normal trinket pool: expedition rewards or Nomad Wagon. | Stable hero that benefits from conditional recovery and accepts random Quirks. |
| Nullifying Contract | Any Hero | Uncommon | Quest Uses 3; +33% Debuff, Blight, and Bleed Resist; -100% Resolve XP. | Quest Uses | Normal trinket pool: expedition rewards or Nomad Wagon. | Already-developed hero when resistance matters more than Resolve XP. |
| Jar of Ash | Any Hero | Rare | -12 DODGE; +100% Burn Skill Amount vs Corpses; Trigger Limit 16; attack hits apply Burn 3; on combat end, gain Pile of Ash. | Trigger Limit | Normal trinket pool: expedition rewards or Nomad Wagon. | Corpse/Burn plan prepared for the DODGE penalty and Pile of Ash state. |
| Slumber Pendant | Any Hero | Rare | -20% Stress; -4 SPD on first round; on quest complete, transforms into Waking Pendant. | Progressive | Normal trinket pool: expedition rewards or Nomad Wagon. | Stress relief while intentionally progressing to an offensive state. |
| Sunset Ring | Any Hero | Rare | Quest Uses 3; +10 ACC above 75 Torch; +20% Stress; +5% DMG per Quest Use remaining. | Quest Uses | Normal trinket pool: expedition rewards or Nomad Wagon. | High-light accuracy plan that can manage the Stress cost. |
| Vice Crown | Any Hero | Rare | +5% DMG per negative Quirk; +6% CRIT; -25% Virtue Chance; on quest complete, gain a negative Quirk. | Standard | Normal trinket pool: expedition rewards or Nomad Wagon. | Deliberate negative-Quirk build, not a general damage recommendation. |
| Waking Pendant | Any Hero | Rare | +15% DMG; +4 SPD; +20% Stress; on quest complete, transforms into Slumber Pendant. | Progressive | Transform from Slumber Pendant after quest completion. | Offensive stage for a hero that can handle added Stress. |
| Crumbling Timekeeper | Any Hero | Very Rare | Quest Uses 12; +10 ACC; -10% MAX HP; each quest complete adds +3% DMG and -3% MAX HP; destroyed when its holder dies. | Quest Uses | Normal trinket pool: expedition rewards or Nomad Wagon. | Long-term scaling only when the holder can survive its HP trade-off. |
| Dark Catalyst | Any Hero | Very Rare | Other trinket does not expend Trigger Limits or Quest Uses; +20% Stress; does not work with Pile of Ash in inventory. | Standard | Normal trinket pool: expedition rewards or Nomad Wagon. | Paired finite-effect trinket plan that can absorb the Stress cost. |
| Flickering Lamplight | Any Hero | Very Rare | Trigger Limit 6; on combat end, recovers 1–6 Trigger Limit; on turn end, heals self 6 HP. | Trigger Limit | Normal trinket pool: expedition rewards or Nomad Wagon. | Hero taking regular turns and expected to reach combat ends. |
| Tinker Box | Any Hero | Very Rare | Quest Uses 5; on quest complete, gain a random trinket; +5 ACC; +5% PROT. Listed reward chances: Common 40%, Uncommon 30%, Rare 20%, Very Rare 10%. | Quest Uses | Normal trinket pool: expedition rewards or Nomad Wagon. | Campaign value plan that accepts a random reward instead of a fixed combat bonus. |
Steel-tip Boots
CommonDuelist · Standard
- Confirmed effect
- +10% Stun Skill Chance; +4% CRIT in Aggressive mode.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Aggressive stance pressure with a Stun action available.
Gilded Mantle
UncommonDuelist · Standard
- Confirmed effect
- Crits Received Chance -6%; another -6% and +10 DODGE while Marked.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Marked defensive plan expecting targeted pressure.
Blade Oil
UncommonDuelist · Standard
- Confirmed effect
- +4% CRIT Melee Skills; on monster kill, next Riposte gains +100% CRIT.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Kill-confirming Duelist who can cash in a following Riposte.
Razor Hilt
RareDuelist · Standard
- Confirmed effect
- +100% Armor Piercing vs Bleeding; -20% Bleed Resist; Riposte hits apply Bleed 2 for 2 rounds and +7% Crits Received Chance (130% base).
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Bleed-enabled Riposte plan that can accept the resistance cost.
Champion's Mantle
Very RareDuelist · Standard
- Confirmed effect
- +20% DMG in positions 2 or 4; -10 DODGE in positions 1 or 3; attack hits activate Riposte.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Rank 2 or 4 plan that keeps Riposte active after attacking.
Warm Scarf
CommonRunaway · Trigger Limit
- Confirmed effect
- Trigger Limit 8; +10 DODGE; on Dodge, shuffles attacker; transforms into Pile of Ash when exhausted.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Dodge disruption with a plan for the spent-item state.
Pyro Accelerant
UncommonRunaway · Trigger Limit
- Confirmed effect
- Trigger Limit 12; on attack, self Burn 2 and burning enemies get -6% CRIT plus +6% Crits Received Chance (120% base).
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Repeated attacks into burning targets when self-Burn is manageable.
Charcoal Effigy
UncommonRunaway · Trigger Limit
- Confirmed effect
- Trigger Limit 12; on being hit, heal self 3 HP; transforms into Pile of Ash when exhausted.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Reactive durability for a Runaway expected to take hits.
Rescuer's Rucksack
RareRunaway · Standard
- Confirmed effect
- +20% MAX HP; -10% CRIT; -50% Restoration Duration Received; friendly skills restore other heroes for 5 HP over 1 round.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Support-oriented party that values small ally restoration over crits.
Infernal Coalstone
Very RareRunaway · Standard
- Confirmed effect
- +3 SPD while any character burns; Wildfire hits both adjacent targets; attack hits knock back rank 1 or pull rank 4 (130% base).
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Burn, Wildfire, and displacement shell with follow-up actions after movement.
Lover's Glove
SetDuelist · Set Bonus
- Confirmed effect
- +10 ACC in Aggressive mode; on attack miss, +7 Stress; on monster kill, other heroes gain +7 ACC and +3 SPD.
- Set bonus
- +33% DMG vs position 1.
- Get it
- Crimson Court set row. Source table does not list a narrower acquisition method.
- Editorial fit
- Aggressive Duelist that can secure kills for team buffs.
Académie Ring
SetDuelist · Set Bonus
- Confirmed effect
- +35% Debuff Skill Chance; Riposte +8% CRIT; friendly skills grant self +10 ACC; attack misses give self -10 DODGE.
- Get it
- Crimson Court set row. Source table does not list a narrower acquisition method.
- Editorial fit
- Riposte/debuff plan that can keep accuracy high.
Carved Toy
SetRunaway · Set Bonus
- Confirmed effect
- +15 ACC Ranged; +12% CRIT vs Burning; -15% Stun Resist; -15% Bleed Resist.
- Set bonus
- +50% Burn Skill Amount.
- Get it
- Crimson Court set row. Source table does not list a narrower acquisition method.
- Editorial fit
- Stealth/Burn setup with protection against the resistance drawbacks.
Knitted Blanket
SetRunaway · Set Bonus
- Confirmed effect
- +33% PROT; +33% Healing Received while Stealthed; on being hit, self Burn 1.
- Get it
- Crimson Court set row. Source table does not list a narrower acquisition method.
- Editorial fit
- Defensive Runaway only when self-Burn is planned for.
Phantom Wit
CrystallineDuelist · Standard
- Confirmed effect
- +50% DMG above 99% HP; +25% Bleed/Blight Resist; -33% MAX HP; Riposte kill heals 25% max HP and Riposte crit heals 10%.
- Get it
- Farmstead: 200 Shards.
- Editorial fit
- High-health Riposte loop with a reliable way to recover from its HP penalty.
Inert Sunstone
CrystallineRunaway · Progressive
- Confirmed effect
- -2 SPD; on quest complete, transforms into Heated Sunstone.
- Get it
- Farmstead: 25 Shards.
- Editorial fit
- Campaign-long Sunstone progression, not an immediate combat spike.
Heated Sunstone
CrystallineRunaway · Progressive
- Confirmed effect
- +1 SPD; on quest complete, 50% chance to transform into Scorching Sunstone; reverts to Inert when the holder dies.
- Get it
- Transform from Inert Sunstone after quest completion.
- Editorial fit
- Protected progression stage for a campaign that can finish quests safely.
Scorching Sunstone
CrystallineRunaway · Progressive
- Confirmed effect
- +2 SPD; +33% Burn Skill Amount; on quest complete, 20% chance to transform into Searing Sunstone; reverts to Inert when the holder dies.
- Get it
- Transform from Heated Sunstone after quest completion.
- Editorial fit
- Burn progression stage worth protecting through the next completion.
Searing Sunstone
CrystallineRunaway · Progressive
- Confirmed effect
- +4 SPD; +50% Burn Skill Amount; on attack, self Burn 2; reverts to Inert when the holder dies.
- Get it
- Transform from Scorching Sunstone after quest completion.
- Editorial fit
- Mature Burn build that can afford the self-Burn and protect the holder.
Pile of Ash
(Very) CommonAny Hero · Trigger Limit
- Confirmed effect
- -4 DODGE; Trigger Limit 6; attack hits apply Burn 2; while in inventory, round end Burns a random monster for 2; destroyed when exhausted.
- Get it
- Created when Warm Scarf or Charcoal Effigy exhausts; also gained from Jar of Ash after combat.
- Editorial fit
- Spent-state inventory pressure, not a blank or automatically worse slot.
Focus Talisman
CommonAny Hero · Quest Uses
- Confirmed effect
- Quest Uses 5; +5 ACC; another +5 ACC after the first round; -6 DODGE.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Accuracy answer for a hero that can accept lower DODGE.
Offering Pendant
CommonAny Hero · Quest Uses
- Confirmed effect
- Quest Uses 5; +10% Stress Skills; +10% Healing Skills.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Support hero using both stress and healing skills.
Crier's Bell
UncommonAny Hero · Quest Uses
- Confirmed effect
- Quest Uses 1; +15% Scouting Chance; +20% Chance Party Surprised; on quest complete, guarantees a town event.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Campaign choice prioritizing a town event over expedition safety.
Lifestyle Guide
UncommonAny Hero · Quest Uses
- Confirmed effect
- Quest Uses 3; +33% Healing Received above 40% HP; -20% Stress below 40 Stress; on quest complete, gains a random Quirk.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Stable hero that benefits from conditional recovery and accepts random Quirks.
Nullifying Contract
UncommonAny Hero · Quest Uses
- Confirmed effect
- Quest Uses 3; +33% Debuff, Blight, and Bleed Resist; -100% Resolve XP.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Already-developed hero when resistance matters more than Resolve XP.
Jar of Ash
RareAny Hero · Trigger Limit
- Confirmed effect
- -12 DODGE; +100% Burn Skill Amount vs Corpses; Trigger Limit 16; attack hits apply Burn 3; on combat end, gain Pile of Ash.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Corpse/Burn plan prepared for the DODGE penalty and Pile of Ash state.
Slumber Pendant
RareAny Hero · Progressive
- Confirmed effect
- -20% Stress; -4 SPD on first round; on quest complete, transforms into Waking Pendant.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Stress relief while intentionally progressing to an offensive state.
Sunset Ring
RareAny Hero · Quest Uses
- Confirmed effect
- Quest Uses 3; +10 ACC above 75 Torch; +20% Stress; +5% DMG per Quest Use remaining.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- High-light accuracy plan that can manage the Stress cost.
Vice Crown
RareAny Hero · Standard
- Confirmed effect
- +5% DMG per negative Quirk; +6% CRIT; -25% Virtue Chance; on quest complete, gain a negative Quirk.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Deliberate negative-Quirk build, not a general damage recommendation.
Waking Pendant
RareAny Hero · Progressive
- Confirmed effect
- +15% DMG; +4 SPD; +20% Stress; on quest complete, transforms into Slumber Pendant.
- Get it
- Transform from Slumber Pendant after quest completion.
- Editorial fit
- Offensive stage for a hero that can handle added Stress.
Crumbling Timekeeper
Very RareAny Hero · Quest Uses
- Confirmed effect
- Quest Uses 12; +10 ACC; -10% MAX HP; each quest complete adds +3% DMG and -3% MAX HP; destroyed when its holder dies.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Long-term scaling only when the holder can survive its HP trade-off.
Dark Catalyst
Very RareAny Hero · Standard
- Confirmed effect
- Other trinket does not expend Trigger Limits or Quest Uses; +20% Stress; does not work with Pile of Ash in inventory.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Paired finite-effect trinket plan that can absorb the Stress cost.
Flickering Lamplight
Very RareAny Hero · Trigger Limit
- Confirmed effect
- Trigger Limit 6; on combat end, recovers 1–6 Trigger Limit; on turn end, heals self 6 HP.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Hero taking regular turns and expected to reach combat ends.
Tinker Box
Very RareAny Hero · Quest Uses
- Confirmed effect
- Quest Uses 5; on quest complete, gain a random trinket; +5 ACC; +5% PROT. Listed reward chances: Common 40%, Uncommon 30%, Rare 20%, Very Rare 10%.
- Get it
- Normal trinket pool: expedition rewards or Nomad Wagon.
- Editorial fit
- Campaign value plan that accepts a random reward instead of a fixed combat bonus.
What the filters mean
Hero includes hero-specific rows plus general items that any hero may equip. Trigger Limit means the item changes or is destroyed after the stated relevant events; Quest Uses identifies quest-bound charges; Progressive follows a transformation path across completed quests. Set Bonus is recorded separately so a set piece is not mistaken for its two-piece reward.
Use the search field for the practical question in front of you: Wildfire, Burn, Riposte, dodge, shards, quest complete, or a trinket name from the inventory. Object names and stat labels remain in English so the result can be matched to the in-game tooltip without guesswork.
Acquisition and recommendation boundary
The table reports a normal-pool source only where the cited data establishes it, and leaves a narrower source explicitly unlisted when it does not. It does not invent drop rates, unlock conditions, or a universal “best” ranking. Farmstead Shard prices, named transformations, and the Crimson Court set grouping appear only when the current source supplies them.
“Editorial fit” is deliberately separate from the factual columns. For example, a Runaway Burn shell can make Infernal Coalstone more useful than a generic speed trinket, while the same item loses value if the party cannot exploit its movement. That is a conditional recommendation based on the listed effect—not a hidden game statistic or a claim that one loadout fits every quest.
Sources and change log
Last reviewed September 14, 2026 against original-game Retail build 27987. Effects, rarity, restrictions, transformations, and listed acquisition are transcribed from the community-maintained Darkest Dungeon Trinkets table; release context comes from Red Hook’s Fire’s Edge announcement. Check current version and patch notes before relying on an effect after a new update.
To report a correction, include the trinket name, platform, current build, its exact tooltip, and a screenshot. That makes it possible to distinguish a changed tooltip from an older source row or a misunderstood item state.
Continue exploring
Related guides
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