Source-filtered reference

Darkest Dungeon Fire's Edge Trinkets Database

Search the Darkest Dungeon Fire's Edge trinkets database by hero, rarity, effect, Trigger Limit, Quest Uses, or progression state in Retail 27987.

darkest dungeon fire's edge trinkets

Current guide status

Current version: Retail 27987

Current Retail
Retail 27987
Last checked
September 14, 2026
Page status
Matches the current Retail baseline.

Search the Fire's Edge trinket database

This is a decision table, not a launch-summary list. Search all 34 Fire’s Edge-tagged equipment and item-state records by name or effect, then narrow them by eligible hero, rarity, and mechanic state. Every row puts the live decision points together: the listed effect, how the item is obtained when the source names it, and the party context in which the effect is most useful.

Retail 27987 field database

Covers every Fire’s Edge-tagged row in the cited Trinkets table: 34 current equipment and item-state records. Names and stat labels stay in English to match the game.

Effect, rarity, hero restriction, state, and acquisition reproduce the cited table. Editorial fit is this wiki’s contextual recommendation, not a game stat.

34 matching trinkets

Steel-tip Boots

Common

Duelist · Standard

Confirmed effect
+10% Stun Skill Chance; +4% CRIT in Aggressive mode.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Aggressive stance pressure with a Stun action available.

Gilded Mantle

Uncommon

Duelist · Standard

Confirmed effect
Crits Received Chance -6%; another -6% and +10 DODGE while Marked.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Marked defensive plan expecting targeted pressure.

Blade Oil

Uncommon

Duelist · Standard

Confirmed effect
+4% CRIT Melee Skills; on monster kill, next Riposte gains +100% CRIT.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Kill-confirming Duelist who can cash in a following Riposte.

Razor Hilt

Rare

Duelist · Standard

Confirmed effect
+100% Armor Piercing vs Bleeding; -20% Bleed Resist; Riposte hits apply Bleed 2 for 2 rounds and +7% Crits Received Chance (130% base).
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Bleed-enabled Riposte plan that can accept the resistance cost.

Champion's Mantle

Very Rare

Duelist · Standard

Confirmed effect
+20% DMG in positions 2 or 4; -10 DODGE in positions 1 or 3; attack hits activate Riposte.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Rank 2 or 4 plan that keeps Riposte active after attacking.

Warm Scarf

Common

Runaway · Trigger Limit

Confirmed effect
Trigger Limit 8; +10 DODGE; on Dodge, shuffles attacker; transforms into Pile of Ash when exhausted.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Dodge disruption with a plan for the spent-item state.

Pyro Accelerant

Uncommon

Runaway · Trigger Limit

Confirmed effect
Trigger Limit 12; on attack, self Burn 2 and burning enemies get -6% CRIT plus +6% Crits Received Chance (120% base).
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Repeated attacks into burning targets when self-Burn is manageable.

Charcoal Effigy

Uncommon

Runaway · Trigger Limit

Confirmed effect
Trigger Limit 12; on being hit, heal self 3 HP; transforms into Pile of Ash when exhausted.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Reactive durability for a Runaway expected to take hits.

Rescuer's Rucksack

Rare

Runaway · Standard

Confirmed effect
+20% MAX HP; -10% CRIT; -50% Restoration Duration Received; friendly skills restore other heroes for 5 HP over 1 round.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Support-oriented party that values small ally restoration over crits.

Infernal Coalstone

Very Rare

Runaway · Standard

Confirmed effect
+3 SPD while any character burns; Wildfire hits both adjacent targets; attack hits knock back rank 1 or pull rank 4 (130% base).
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Burn, Wildfire, and displacement shell with follow-up actions after movement.

Lover's Glove

Set

Duelist · Set Bonus

Confirmed effect
+10 ACC in Aggressive mode; on attack miss, +7 Stress; on monster kill, other heroes gain +7 ACC and +3 SPD.
Set bonus
+33% DMG vs position 1.
Get it
Crimson Court set row. Source table does not list a narrower acquisition method.
Editorial fit
Aggressive Duelist that can secure kills for team buffs.

Académie Ring

Set

Duelist · Set Bonus

Confirmed effect
+35% Debuff Skill Chance; Riposte +8% CRIT; friendly skills grant self +10 ACC; attack misses give self -10 DODGE.
Get it
Crimson Court set row. Source table does not list a narrower acquisition method.
Editorial fit
Riposte/debuff plan that can keep accuracy high.

Carved Toy

Set

Runaway · Set Bonus

Confirmed effect
+15 ACC Ranged; +12% CRIT vs Burning; -15% Stun Resist; -15% Bleed Resist.
Set bonus
+50% Burn Skill Amount.
Get it
Crimson Court set row. Source table does not list a narrower acquisition method.
Editorial fit
Stealth/Burn setup with protection against the resistance drawbacks.

Knitted Blanket

Set

Runaway · Set Bonus

Confirmed effect
+33% PROT; +33% Healing Received while Stealthed; on being hit, self Burn 1.
Get it
Crimson Court set row. Source table does not list a narrower acquisition method.
Editorial fit
Defensive Runaway only when self-Burn is planned for.

Phantom Wit

Crystalline

Duelist · Standard

Confirmed effect
+50% DMG above 99% HP; +25% Bleed/Blight Resist; -33% MAX HP; Riposte kill heals 25% max HP and Riposte crit heals 10%.
Get it
Farmstead: 200 Shards.
Editorial fit
High-health Riposte loop with a reliable way to recover from its HP penalty.

Inert Sunstone

Crystalline

Runaway · Progressive

Confirmed effect
-2 SPD; on quest complete, transforms into Heated Sunstone.
Get it
Farmstead: 25 Shards.
Editorial fit
Campaign-long Sunstone progression, not an immediate combat spike.

Heated Sunstone

Crystalline

Runaway · Progressive

Confirmed effect
+1 SPD; on quest complete, 50% chance to transform into Scorching Sunstone; reverts to Inert when the holder dies.
Get it
Transform from Inert Sunstone after quest completion.
Editorial fit
Protected progression stage for a campaign that can finish quests safely.

Scorching Sunstone

Crystalline

Runaway · Progressive

Confirmed effect
+2 SPD; +33% Burn Skill Amount; on quest complete, 20% chance to transform into Searing Sunstone; reverts to Inert when the holder dies.
Get it
Transform from Heated Sunstone after quest completion.
Editorial fit
Burn progression stage worth protecting through the next completion.

Searing Sunstone

Crystalline

Runaway · Progressive

Confirmed effect
+4 SPD; +50% Burn Skill Amount; on attack, self Burn 2; reverts to Inert when the holder dies.
Get it
Transform from Scorching Sunstone after quest completion.
Editorial fit
Mature Burn build that can afford the self-Burn and protect the holder.

Pile of Ash

(Very) Common

Any Hero · Trigger Limit

Confirmed effect
-4 DODGE; Trigger Limit 6; attack hits apply Burn 2; while in inventory, round end Burns a random monster for 2; destroyed when exhausted.
Get it
Created when Warm Scarf or Charcoal Effigy exhausts; also gained from Jar of Ash after combat.
Editorial fit
Spent-state inventory pressure, not a blank or automatically worse slot.

Focus Talisman

Common

Any Hero · Quest Uses

Confirmed effect
Quest Uses 5; +5 ACC; another +5 ACC after the first round; -6 DODGE.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Accuracy answer for a hero that can accept lower DODGE.

Offering Pendant

Common

Any Hero · Quest Uses

Confirmed effect
Quest Uses 5; +10% Stress Skills; +10% Healing Skills.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Support hero using both stress and healing skills.

Crier's Bell

Uncommon

Any Hero · Quest Uses

Confirmed effect
Quest Uses 1; +15% Scouting Chance; +20% Chance Party Surprised; on quest complete, guarantees a town event.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Campaign choice prioritizing a town event over expedition safety.

Lifestyle Guide

Uncommon

Any Hero · Quest Uses

Confirmed effect
Quest Uses 3; +33% Healing Received above 40% HP; -20% Stress below 40 Stress; on quest complete, gains a random Quirk.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Stable hero that benefits from conditional recovery and accepts random Quirks.

Nullifying Contract

Uncommon

Any Hero · Quest Uses

Confirmed effect
Quest Uses 3; +33% Debuff, Blight, and Bleed Resist; -100% Resolve XP.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Already-developed hero when resistance matters more than Resolve XP.

Jar of Ash

Rare

Any Hero · Trigger Limit

Confirmed effect
-12 DODGE; +100% Burn Skill Amount vs Corpses; Trigger Limit 16; attack hits apply Burn 3; on combat end, gain Pile of Ash.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Corpse/Burn plan prepared for the DODGE penalty and Pile of Ash state.

Slumber Pendant

Rare

Any Hero · Progressive

Confirmed effect
-20% Stress; -4 SPD on first round; on quest complete, transforms into Waking Pendant.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Stress relief while intentionally progressing to an offensive state.

Sunset Ring

Rare

Any Hero · Quest Uses

Confirmed effect
Quest Uses 3; +10 ACC above 75 Torch; +20% Stress; +5% DMG per Quest Use remaining.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
High-light accuracy plan that can manage the Stress cost.

Vice Crown

Rare

Any Hero · Standard

Confirmed effect
+5% DMG per negative Quirk; +6% CRIT; -25% Virtue Chance; on quest complete, gain a negative Quirk.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Deliberate negative-Quirk build, not a general damage recommendation.

Waking Pendant

Rare

Any Hero · Progressive

Confirmed effect
+15% DMG; +4 SPD; +20% Stress; on quest complete, transforms into Slumber Pendant.
Get it
Transform from Slumber Pendant after quest completion.
Editorial fit
Offensive stage for a hero that can handle added Stress.

Crumbling Timekeeper

Very Rare

Any Hero · Quest Uses

Confirmed effect
Quest Uses 12; +10 ACC; -10% MAX HP; each quest complete adds +3% DMG and -3% MAX HP; destroyed when its holder dies.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Long-term scaling only when the holder can survive its HP trade-off.

Dark Catalyst

Very Rare

Any Hero · Standard

Confirmed effect
Other trinket does not expend Trigger Limits or Quest Uses; +20% Stress; does not work with Pile of Ash in inventory.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Paired finite-effect trinket plan that can absorb the Stress cost.

Flickering Lamplight

Very Rare

Any Hero · Trigger Limit

Confirmed effect
Trigger Limit 6; on combat end, recovers 1–6 Trigger Limit; on turn end, heals self 6 HP.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Hero taking regular turns and expected to reach combat ends.

Tinker Box

Very Rare

Any Hero · Quest Uses

Confirmed effect
Quest Uses 5; on quest complete, gain a random trinket; +5 ACC; +5% PROT. Listed reward chances: Common 40%, Uncommon 30%, Rare 20%, Very Rare 10%.
Get it
Normal trinket pool: expedition rewards or Nomad Wagon.
Editorial fit
Campaign value plan that accepts a random reward instead of a fixed combat bonus.

What the filters mean

Hero includes hero-specific rows plus general items that any hero may equip. Trigger Limit means the item changes or is destroyed after the stated relevant events; Quest Uses identifies quest-bound charges; Progressive follows a transformation path across completed quests. Set Bonus is recorded separately so a set piece is not mistaken for its two-piece reward.

Use the search field for the practical question in front of you: Wildfire, Burn, Riposte, dodge, shards, quest complete, or a trinket name from the inventory. Object names and stat labels remain in English so the result can be matched to the in-game tooltip without guesswork.

Acquisition and recommendation boundary

The table reports a normal-pool source only where the cited data establishes it, and leaves a narrower source explicitly unlisted when it does not. It does not invent drop rates, unlock conditions, or a universal “best” ranking. Farmstead Shard prices, named transformations, and the Crimson Court set grouping appear only when the current source supplies them.

“Editorial fit” is deliberately separate from the factual columns. For example, a Runaway Burn shell can make Infernal Coalstone more useful than a generic speed trinket, while the same item loses value if the party cannot exploit its movement. That is a conditional recommendation based on the listed effect—not a hidden game statistic or a claim that one loadout fits every quest.

Sources and change log

Last reviewed September 14, 2026 against original-game Retail build 27987. Effects, rarity, restrictions, transformations, and listed acquisition are transcribed from the community-maintained Darkest Dungeon Trinkets table; release context comes from Red Hook’s Fire’s Edge announcement. Check current version and patch notes before relying on an effect after a new update.

To report a correction, include the trinket name, platform, current build, its exact tooltip, and a screenshot. That makes it possible to distinguish a changed tooltip from an older source row or a misunderstood item state.

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